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- if (AI == AI_EASY) then
- SetupCareer(4)
- end
- if (AI == AI_MEDIUM) then
- SetupCareer(3)
- end
- if (AI == AI_HARD) then
- SetupCareer(3)
- end
-
-
- if (AI == AI_EASY) then
- -- player $4 AI $0
- AddCommander(RACE_HUMANS, 2, "fnu_general_01", "Picture_general_3.dds", "Micronesia.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_BAD_DIPLOMATY1)
- -- player $7 AI $3
- AddCommander(RACE_HUMANS, 4, "fnu_general_02", "Picture_general_8.dds", "island.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT)
- -- player $10 AI $6
- AddCommander(RACE_HUMANS, 5, "fnu_general_03", "Picture_general_12.dds", "Beotorum.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION)
- -- player $13 AI $8
- AddCommander(RACE_HUMANS, 6, "fnu_general_04", "Picture_general_1_7.dds", "Midgard.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION)
- -- player $16 AI $11
- AddCommander(RACE_HUMANS, 7, "fnu_general_05", "Picture_general_11.dds", "iron.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_LIGHT_ARMOR + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR)
- -- player $19 AI $14
- AddCommander(RACE_HUMANS, 8, "fnu_general_06", "Picture_general_18.dds", "eden.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_LIGHT_ARMOR + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY)
- -- player $22 AI $17
- AddCommander(RACE_HUMANS, 9, "fnu_general_07", "Picture_general_6.dds", "inferno.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_LIGHT_ARMOR + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY + PB_SABOTAGE + PB_ARTILLERY_ARMOR)
- end
- if (AI == AI_MEDIUM) then
- -- player $3 AI $2
- AddCommander(RACE_HUMANS, 2, "fnu_general_01", "Picture_general_3.dds", "Micronesia.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT)
- -- player $6 AI $4
- AddCommander(RACE_HUMANS, 4, "fnu_general_02", "Picture_general_8.dds", "island.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR)
- -- player $9 AI $8
- AddCommander(RACE_HUMANS, 5, "fnu_general_03", "Picture_general_12.dds", "Beotorum.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING)
- -- player $12 AI $10
- AddCommander(RACE_HUMANS, 6, "fnu_general_04", "Picture_general_1_7.dds", "Midgard.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_HEAVY_ARMOR)
- -- player $15 AI $14
- AddCommander(RACE_HUMANS, 7, "fnu_general_05", "Picture_general_11.dds", "iron.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_DIPLOMATY + PB_MORTAR_ARMOR)
- -- player $18 AI $17
- AddCommander(RACE_HUMANS, 8, "fnu_general_06", "Picture_general_18.dds", "eden.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_DIPLOMATY + PB_MORTAR_ARMOR + PB_TRANSPORT_ADV)
- -- player $21 AI $20
- AddCommander(RACE_HUMANS, 9, "fnu_general_07", "Picture_general_6.dds", "inferno.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_DIPLOMATY + PB_MORTAR_ARMOR + PB_TRANSPORT_ADV + PB_SABOTAGE + PB_ADVANCED_GUARD)
- end
- if (AI == AI_HARD) then
- -- player $3 AI $4
- AddCommander(RACE_HUMANS, 2, "fnu_general_01", "Picture_general_3.dds", "Micronesia.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR)
- -- player $6 AI $8
- AddCommander(RACE_HUMANS, 4, "fnu_general_02", "Picture_general_8.dds", "island.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING)
- -- player $9 AI $11
- AddCommander(RACE_HUMANS, 5, "fnu_general_03", "Picture_general_12.dds", "Beotorum.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY)
- -- player $12 AI $15
- AddCommander(RACE_HUMANS, 6, "fnu_general_04", "Picture_general_1_7.dds", "Midgard.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR)
- -- player $15 AI $18
- AddCommander(RACE_HUMANS, 7, "fnu_general_05", "Picture_general_11.dds", "iron.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY2)
- -- player $18 AI $21
- AddCommander(RACE_HUMANS, 8, "fnu_general_06", "Picture_general_18.dds", "eden.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY2 + PB_TRANSPORT_ADV)
- -- player $21 AI $24
- AddCommander(RACE_HUMANS, 9, "fnu_general_07", "Picture_general_6.dds", "inferno.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY2 + PB_TRANSPORT_ADV + PB_SABOTAGE + PB_ADVANCED_GUARD)
- end
-
-
-
-
- if (AI == AI_EASY) then
- -- player $4 AI $0
- AddCommander(RACE_ALIENS, 2, "liga_general_01", "Picture_general_16.dds", "Micronesia.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_BAD_DIPLOMATY1)
- -- player $7 AI $3
- AddCommander(RACE_ALIENS, 4, "liga_general_02", "Picture_general_17.dds", "island.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT)
- -- player $10 AI $6
- AddCommander(RACE_ALIENS, 5, "liga_general_03", "Picture_general_4.dds", "Beotorum.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION)
- -- player $13 AI $8
- AddCommander(RACE_ALIENS, 6, "liga_general_04", "Picture_general_5.dds", "Midgard.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION)
- -- player $16 AI $11
- AddCommander(RACE_ALIENS, 7, "liga_general_05", "Picture_general_15.dds", "iron.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_LIGHT_ARMOR + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR)
- -- player $19 AI $14
- AddCommander(RACE_ALIENS, 8, "liga_general_06", "Picture_general_14.dds", "eden.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_LIGHT_ARMOR + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY)
- -- player $22 AI $17
- AddCommander(RACE_ALIENS, 9, "liga_general_07", "Picture_general_2.dds", "inferno.scl", 3, 5, PB_MORTAR + PB_ARTILLERY + PB_HEAVYBOT + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_LIGHT_ARMOR + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY + PB_SABOTAGE + PB_ARTILLERY_ARMOR)
- end
- if (AI == AI_MEDIUM) then
- -- player $3 AI $2
- AddCommander(RACE_ALIENS, 2, "liga_general_01", "Picture_general_16.dds", "Micronesia.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT)
- -- player $6 AI $4
- AddCommander(RACE_ALIENS, 4, "liga_general_02", "Picture_general_17.dds", "island.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR)
- -- player $9 AI $8
- AddCommander(RACE_ALIENS, 5, "liga_general_03", "Picture_general_4.dds", "Beotorum.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING)
- -- player $12 AI $10
- AddCommander(RACE_ALIENS, 6, "liga_general_04", "Picture_general_5.dds", "Midgard.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_HEAVY_ARMOR)
- -- player $15 AI $14
- AddCommander(RACE_ALIENS, 7, "liga_general_05", "Picture_general_15.dds", "iron.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_DIPLOMATY + PB_MORTAR_ARMOR)
- -- player $18 AI $17
- AddCommander(RACE_ALIENS, 8, "liga_general_06", "Picture_general_14.dds", "eden.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_DIPLOMATY + PB_MORTAR_ARMOR + PB_TRANSPORT_ADV)
- -- player $21 AI $20
- AddCommander(RACE_ALIENS, 9, "liga_general_07", "Picture_general_2.dds", "inferno.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_DIPLOMATY + PB_MORTAR_ARMOR + PB_TRANSPORT_ADV + PB_SABOTAGE + PB_ADVANCED_GUARD)
- end
- if (AI == AI_HARD) then
- -- player $3 AI $4
- AddCommander(RACE_ALIENS, 2, "liga_general_01", "Picture_general_16.dds", "Micronesia.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR)
- -- player $6 AI $8
- AddCommander(RACE_ALIENS, 4, "liga_general_02", "Picture_general_17.dds", "island.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING)
- -- player $9 AI $11
- AddCommander(RACE_ALIENS, 5, "liga_general_03", "Picture_general_4.dds", "Beotorum.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY)
- -- player $12 AI $15
- AddCommander(RACE_ALIENS, 6, "liga_general_04", "Picture_general_5.dds", "Midgard.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR)
- -- player $15 AI $18
- AddCommander(RACE_ALIENS, 7, "liga_general_05", "Picture_general_15.dds", "iron.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY2)
- -- player $18 AI $21
- AddCommander(RACE_ALIENS, 8, "liga_general_06", "Picture_general_14.dds", "eden.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY2 + PB_TRANSPORT_ADV)
- -- player $21 AI $24
- AddCommander(RACE_ALIENS, 9, "liga_general_07", "Picture_general_2.dds", "inferno.scl", 3, 5, PB_MORTAR + PB_HEAVYBOT + PB_ARTILLERY + PB_LIGHT_ARMOR + PB_TRANSPORTATION + PB_AVIATION + PB_SHIPBUIDING + PB_DIPLOMATY + PB_FORTIFICATION + PB_HEAVY_ARMOR + PB_MORTAR_ARMOR + PB_DIPLOMATY2 + PB_TRANSPORT_ADV + PB_SABOTAGE + PB_ADVANCED_GUARD)
- end
-
-
- ----------------------------------------------------------------------------
-
-
- AddPlayerBonus(PB_MORTAR, "cab_mortar", 1, PR_CONSCRIPT, 0, "Mortar_small.dds", "Mortar_bonus.dds", "cab_mortar_d")
- AddPlayerBonus(PB_ARTILLERY, "cab_artillery", 2, PR_CONSCRIPT, 0, "Artillery_small.dds", "Artillery.dds", "cab_artillery_d")
- AddPlayerBonus(PB_HEAVYBOT, "cab_heavybot", 1, PR_CONSCRIPT, 0, "Heavybot_small.dds", "Heavybot.dds", "cab_heavybot_d")
- AddPlayerBonus(PB_TRANSPORTATION, "cab_transp", 2, PR_CONSCRIPT, 0, "Transportation_small.dds", "Transportation.dds", "cab_transp_d")
-
- ----------------------------------------------------------------------------
- if (AI == AI_EASY) then
- if (PLAYER_RACE == RACE_ALIENS) then
- AddPlayerBonus(PB_LIGHT_ARMOR, "cab_larmour2", 1, PR_CONSCRIPT, 0, "Light_armor_small.dds", "Light_armor.dds", "cab_larmour_d2")
- else
- AddPlayerBonus(PB_LIGHT_ARMOR, "cab_larmour", 1, PR_CONSCRIPT, 0, "Light_armor_small.dds", "Light_armor.dds", "cab_larmour_d")
- end
- AddPlayerBonus(PB_AVIATION, "cab_aviation", 1, PR_PRIVATE, 0, "Aviation_small.dds", "Aviation.dds", "cab_aviation_d")
- AddPlayerBonus(PB_SHIPBUIDING, "cab_shipbuild", 1, PR_PRIVATE, 0, "Shipbuilding_small.dds", "Shipbuilding.dds", "cab_shipbuild_d")
- end
- if (AI == AI_MEDIUM) then
- if (PLAYER_RACE == RACE_ALIENS) then
- AddPlayerBonus(PB_LIGHT_ARMOR, "cab_larmour2", 1, PR_CONSCRIPT, 0, "Light_armor_small.dds", "Light_armor.dds", "cab_larmour_d2")
- else
- AddPlayerBonus(PB_LIGHT_ARMOR, "cab_larmour", 1, PR_CONSCRIPT, 0, "Light_armor_small.dds", "Light_armor.dds", "cab_larmour_d")
- end
- AddPlayerBonus(PB_AVIATION, "cab_aviation", 1, PR_CONSCRIPT, 0, "Aviation_small.dds", "Aviation.dds", "cab_aviation_d")
- AddPlayerBonus(PB_SHIPBUIDING, "cab_shipbuild", 1, PR_PRIVATE, 0, "Shipbuilding_small.dds", "Shipbuilding.dds", "cab_shipbuild_d")
- end
- if (AI == AI_HARD) then
- if (PLAYER_RACE == RACE_ALIENS) then
- AddPlayerBonus(PB_LIGHT_ARMOR, "cab_larmour2", 1, PR_PRIVATE, 0, "Light_armor_small.dds", "Light_armor.dds", "cab_larmour_d2")
- else
- AddPlayerBonus(PB_LIGHT_ARMOR, "cab_larmour", 1, PR_PRIVATE, 0, "Light_armor_small.dds", "Light_armor.dds", "cab_larmour_d")
- end
- AddPlayerBonus(PB_AVIATION, "cab_aviation", 1, PR_CONSCRIPT, 0, "Aviation_small.dds", "Aviation.dds", "cab_aviation_d")
- AddPlayerBonus(PB_SHIPBUIDING, "cab_shipbuild", 1, PR_CONSCRIPT, 0, "Shipbuilding_small.dds", "Shipbuilding.dds", "cab_shipbuild_d")
- end
-
- ----------------------------------------------------------------------------
-
- AddPlayerBonus(PB_DIPLOMATY, "cab_dipl1", 3, PR_PRIVATE, 0, "diplomacy_small.dds", "diplomacy.dds", "cab_dipl1_d")
-
- ----------------------------------------------------------------------------
-
- AddPlayerBonus(PB_ANTIAIR, "cab_antiair", 1, PR_CORPORAL, PB_AVIATION, "Antiair_small.dds", "Antiair.dds", "cab_antiair_d")
- AddPlayerBonus(PB_BLITZ_KREIG, "cab_blitz", 1, PR_CORPORAL, 0, "Blitzkrieg_small.dds", "Blitzkrieg.dds", "cab_blitz_d")
-
- if (AI == AI_EASY) then
- AddPlayerBonus(PB_FORTIFICATION, "cab_fort", 1, PR_CORPORAL, 0, "Fortification_small.dds", "Fortification.dds", "cab_fort_d")
- end
- if (AI == AI_MEDIUM) then
- AddPlayerBonus(PB_FORTIFICATION, "cab_fort", 1, PR_CORPORAL, 0, "Fortification_small.dds", "Fortification.dds", "cab_fort_d")
- end
- if (AI == AI_HARD) then
- AddPlayerBonus(PB_FORTIFICATION, "cab_fort", 2, PR_CORPORAL, 0, "Fortification_small.dds", "Fortification.dds", "cab_fort_d")
- end
-
- ----------------------------------------------------------------------------
-
- if (PLAYER_RACE == RACE_ALIENS) then
- AddPlayerBonus(PB_SUPER_UNIT, "cab_sunit", 2, PR_SERGEANT, 0, "Super_units_small.dds", "Super_units.dds", "cab_sunit_d")
- end
-
-
- AddPlayerBonus(PB_TRANSPORT_ADV, "cab_transp2", 2, PR_SERGEANT, PB_TRANSPORTATION, "Transportation_advanced_small.dds", "Transportation_advanced.dds", "cab_transp2_d")
- AddPlayerBonus(PB_HEAVY_ARMOR, "cab_harmour", 1, PR_SERGEANT, PB_HEAVYBOT, "Heavy_armor_small.dds", "Heavy_armor.dds", "cab_harmour_d")
-
- ----------------------------------------------------------------------------
-
- AddPlayerBonus(PB_MORTAR_ARMOR, "cab_marmour", 1, PR_LIEUTENANT, PB_MORTAR, "Mortar_armor_small.dds", "Mortar_armor.dds", "cab_marmour_d")
- AddPlayerBonus(PB_DIPLOMATY2, "cab_dipl2", 3, PR_LIEUTENANT, PB_DIPLOMATY, "diplomacy_II_small.dds", "diplomacy_II.dds", "cab_dipl2_d")
-
- ----------------------------------------------------------------------------
-
- AddPlayerBonus(PB_ADVANCED_GUARD, "cab_gta", 1, PR_CAPTAIN, PB_FORTIFICATION, "Guard_tower_advanced_small.dds", "Guard_tower_advanced.dds", "cab_gta_d")
- AddPlayerBonus(PB_RECRUTING, "cab_recr", 2, PR_CAPTAIN, 0, "Recruitment_advanced_small.dds", "Recruitment_advanced.dds", "cab_recr_d")
-
- ----------------------------------------------------------------------------
-
- AddPlayerBonus(PB_ARTILLERY_ARMOR, "cab_aarmour", 1, PR_MAJOR, PB_ARTILLERY, "Artillery_armor_small.dds", "Artillery_armor.dds", "cab_aarmour_d")
- AddPlayerBonus(PB_SABOTAGE, "cab_sabotage", 2, PR_MAJOR, 0, "Sabotage_small.dds", "Sabotage.dds", "cab_sabotage_d")
-
- ----------------------------------------------------------------------------
-
- AddPlayerBonus(PB_DIPLOMATY3, "cab_dipl3", 3, PR_COLONEL, PB_DIPLOMATY2, "diplomacy_III_small.dds", "diplomacy_III.dds", "cab_dipl3_d")
- AddPlayerBonus(PB_CONQUERER, "cab_conq", 2, PR_COLONEL, 0, "Conqueror_small.dds", "Conqueror.dds", "cab_conq_d")
-
- ----------------------------------------------------------------------------
-
- AddPlayerBonus(PB_BAD_DIPLOMATY1, "cab_dipl0", 3, PR_MARSHAL, 0, "diplomacy_small.dds", "diplomacy.dds", "cab_dipl0_d")
-
- --{ PB_RESOURCE_SAVING, 3, PR_MARSHAL, PB_NONE, NULL, NULL, L"", L""},
-